Order is one of the 6 Mysti Pillars. Represented by the color blue, it is characterized by logic, reason, prison, intellect, stability, planning, science, imposition, efficiency.

Users

The minimum virtue to become a Order user is CONTROL. This means that the user highly values ​​having control over everything within their reach, or even over other people’s lives.

Beyond the minimum, Order values ​​its users who believe that they should make the decisions, not trusting the choice of important matters to the opinions of people with low levels of intelligence. For them, any decision made based on emotion is a wrong decision; They are generally cold and calculating people, always wanting everything to be as planned, not liking surprises or improvisation.
For users of the Order, the world would be an easy place to live if everyone followed the established rules.

Powers

Nullification

Nullification of the Order allows its users to literally pick up a bomb, and it won’t explode, the Order won’t let it. Any power or attack launched at it is efficiently nullified and stabilized. The Disorder Orbs of the Chaos, which explode on contact, can be easily held by users of the Order. Just as Nullification can turn off the opponent’s automatic and activated abilities, as long as the user of the Order is aware of the opponent’s abilities. Of course, to nullify someone’s power it is necessary to be on a higher level than your opponent.

Ice of Order

As fire is to Chaos, so is ice to Order. An element known for its stability, calmness, and great ability to limit or even bind anything. A unique property of the Ice of Order is that once the ice touches the surface of something or someone, the ice begins to grow until it completely freezes that body. The Ice of Order will not stop until the target is completely immobile.

Ray of Frost From Magic: The Gathering. Artist: Kim Sokol

Imprisoning chains

Chains are mostly used to bind and control things and people. The Order uses them against their opponents to bind them. These chains can be used with Nullification to block and prevent the use of enemy powers.

Astral Binding From Magic The Gathering. Artist: Nicholas Morineau

Forms of Containment

The user can generate any geometric shape made of mysti of Order to imprison anything and anyone.

Detention Sphere and Deputy of Detention From Magic: The Gathering. Artists: Kev Walker and G-host Lee

Expert Lobotomy

The Order cares a lot about intellect, the power of the mind. Strong opponents may have weak minds. Therefore, the Order seeks to be strong where most see no benefit in strengthening.
With Expert Lobotomy, the user is able to read minds, absorb knowledge from other people, lock away memories and even control other beings. Unlike the Mental Possession of the Profane, the Order wants to take advantage of everything the controlled person has to offer. Therefore, they maintain their personalities, knowledge and intellectual abilities, but now all of this is at the service of the user of the Order.
Expert Lobotomy can even create unconscious agents with this power. For example, an ordinary person, who when summoned, becomes a perfect assassin to carry out a certain mission, and then wakes up the next day, going about their ordinary life, without remembering anything they did while being ordered. Simply controlled people without knowing that they are.

The more mentally powerful a person is, the more difficult it will be for the user to enter and explore their mind.

Talent of the Telepath From Magic: The Gathering. Artist: Peter Mohrbacher

Stable Area

The faster something goes, the harder it is to control. The user can choose an area, and then the speed within that area is simply reduced, and can even be stopped.

Shrinkage

Order does everything it can to minimize damage. Shrinking things down to a point where they are not problematic is a good way to control the destructive potential of something. Even the most powerful volcanic eruption does no damage if the volcano is the size of a crumb.

Illusion

Often, most of the time in fact, the Order doesn’t need to provide satisfaction just the feeling of it for people to act as it wants. In this way, the user can create illusions of whatever he wants in a fight, leaving his enemy fighting against nothingness for as long as he wants. This ability is not only useful for combat, as the user can disguise himself or even prevent people from seeing something he does not want.

Absolute Control (Extremity)

Once this level is reached, the user becomes aware of an invisible area around them. Within this area, they can control any aspect of the area in any way they want. Whether it’s removing all sound, increasing gravity to the point where it’s impossible to lift themselves off the ground, or telekinetically controlling anything, the user has the ability to control the area around them in any way they see fit.
The more powerful the user, the larger the area will be. However, if an effect is applied to a very absurd area, the radius of the area must be reduced. For example, if the area is slowing down all movement, if the user really wants to stop everything, preventing any movement, they will have to reduce the size of the area. Becoming increasingly powerful is a good way to nullify this type of disadvantage, being able to apply powerful effects to a large area. But this is only for those who have Absolute Control over themselves.

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