Death is one of the 6 Mysti Pillars. Represented by the color gray. Unlike the other Mystis Pillars, Death is characterized by nothing. For death is the end, there are no characteristics to describe it.

Users

Death is impartial, neutral, and has no likes or dislikes. It is the most imprecise Mysti among the Pillars when it comes to personality, and can fit into any person.

No one in life is able to understand death precisely because they have never died, so there is no way to have a personality in which this Mysti has an affinity with the person. However, it is commonly seen in people who give themselves a mission. It is not like the ambition of the Profane, because even when achieving their goal, the Profane intends to enjoy it and later aspire to something else. In the case of Death, it is more a matter of achieving something even if it is not dying trying.

And Death users can more easily keep their souls in the world of the living by sheer will.

Powers

Manipulate Deads

I don’t think much explanation is needed other than the more powerful the user, the more dead and more times he can raise them.

Artist: Ivan Vujovic

Deadly Blast

The user fires a line of Death mysti at the opponent that kills them on contact, if they are weaker, of course. If they are stronger or at the same level, they will take damage and over time may become weak enough to kill them in one hit.

Shadow Bolt From Hearthstone. Artist: Dave Allsop

Arimeza Manipulation

Arimeza is nothing more than the energy that composes and is generated by souls. They only get tired, Arimeza works as stamina, which is restored when the soul rests. Arimeza can be taken from the soul and used for whatever the person wants. The user can use Arimeza to regenerate, create beings to attack their opponent, increase the power of their attacks, anything the user wants, but removing Arimeza from someone still alive is laborious, something not so easy to do in the middle of a battlefield.

In desperate cases, the user can spend the Arimeza from his own soul, quickly using it for some need. Removing Arimeza while still alive is extremely painful and fatigues the victim.

Siphon Soul From Hearthstone. Artist: Tyler Walpole

Vitality Absorption

Through this power, the user can age something alive while rejuvenating and healing himself, while removing the vitality of the enemy. Aging others is easy, but the older the user is, and the longer they have lived, the less the absorption will rejuvenate them.

Unlife Exploration

Unlife Exploration allows the user to interact with the undead. Through this power, the user is able to consult the dead from beyond, separate their souls from their still-living bodies, and summon the souls of their dead acquaintances to fight alongside them. These summoned souls are not actually the souls of the dead, but rather copies created from the user’s knowledge of those people. However, their personalities and loyalties are retained up until the time the user last saw them.

Power of the Other Side (Extremity)

Once this level is reached, the user’s soul will become an engine, no longer maintaining, but producing massive Arimeza. With this immense supply of energy, the user’s damage is healed almost as soon as it is caused. Fatigue simply seems to no longer affect him. And most importantly, his powers are elevated to a level that is difficult to match. His Deadly Blasts transform into true massive waves of Mysti of Death, eradicating the life and disintegrating the skin of all those hit. His nearby enemies will begin to age just by his presence, while the user will seem less tired compared to when he started the battle. Meanwhile, Arimeza Manipulation will exhaust the soul of almost any target in a single instant, basically incapacitating them immediately. The real problem for the user becomes what to do with so much inexhaustible energy and power.

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