
“Without effort, talent is arrogance
Without talent, effort is limited
Together, they create the purple precision of my Efficiency
My king’s Efficiency made his blade pierce, precisely, the heart of the End of the World
I have no right to fail”– Karnost Oath
The Karnost Legion is one of the five Otesis Legions founded to be the most legendary and recognizable Force of Drakynium.
Founded by the wukong Kaelos, the Karnost are the purple legion, composed of Death Mysti users. With Effort and Talent as their secondary virtues, which together form their primary virtue, Efficiency, the Purple Legion value individualism greatly, where each knight shows for himself what he is capable of, on his own merit. They demand that each Karnost knight can solve any problem or impossible situation in which he finds himself alone. Training with the best Karnost knights is not easy for newcomers or inexperienced knights, they do not have time to waste with every weakling who enlists in their legion, only for those in whom a legionary officer has seen great potential. A potential that will be explored and evolved to the maximum by the demanding, distant, exhausting, extreme and heavy training and tutelage of the legion. The Karnost knights do not refuse recruits, the training itself makes them give up, so they do not even waste time rejecting the weak. To become a Karnost knight, the knight must elitize all his aspects, evolve and improve his body through exercises, activities and extreme missions. His mind through the study of arts, war, history, strategy and everything else that is useful and fits in his head.
Whatever you develop and learn in the legion is yours. Everything that the knight Karnost achieves is his merit, and no one else’s. It was through his effort, both physical and mental, that he reached his peak and is capable of feats that others can only imagine as impossible. Every victory, every success and every glory belongs to a single knight, even under the tutelage and being taught by a veteran, it was the knight himself who made the effort and remained focused, enduring the entire process to achieve what he deserves.
The Karnost on the battlefield are simply free from any order or command, they do whatever they want and in whatever way they think is best, because their superiors know that they will do whatever they want in the best possible way, they were trained for this, they were born for this, they are Karnost because of this. But there are scenarios in which the best thing to do is just one thing, so they all end up doing that one thing, forming a battle formation together. None of them called the others or asked them to form this formation, they simply know what to do in that situation. They are absolutely adaptable, lethal and it is impossible to be surprised. There is no tactic or military formation that they cannot combat even if it is improvised.
Of all the legions, it is undoubtedly the furthest away from the people and citizens. Both because of the extreme difficulty of their formation process, which means that no ordinary person sees themselves as one of them, and because they insist on denying any possibility of an ordinary person thinking that they could be one of them. If a person thinks they are incapable of doing something just because few can do it, then they themselves do not see themselves as one of those few. And such a person, in the words of the Karnost: “It is better never to even think of wearing purple in life.” They value, most of the time, victory and their own will in battle over any life that might be saved by deviating from their actions.
Segments
1st Segment – Victory Vindacators
Segrarch: Vaunlin
Culture: Competition, Quick Victory
Main Power: Deadly Blast
Warcry: “Victory justifies everything”

No other segment embodies the primary virtue of their legion more than the Victory Vindicators. Efficiency in war is winning, nothing more. The Karnost legion is also known as the Commander Hunters, because you can spend hours killing common soldiers and the battle will barely change, but if you kill the enemy commander, the battle is basically over at that moment. One kill, one win, that’s efficiency, and that’s what the Karnost, and especially the Victory Vindicators, seek.
Using the Fatal Blast of Death, which kills anyone if they’re weak enough, the Victory Vindicators ignore the entire battle and their allies to go after the enemy commander. A quick victory and no time wasted, that’s the ideal that drives each of these knights. That’s why they end up being very individualistic, more so than the rest of the legion, and this turns battles into a race, a competition to see who will be the one to finish the fight. In this philosophy, these knights believe that it is better to lose many lives to achieve victory, thus giving meaning to these losses, than to lose a few in a defeat, and thus have losses that did not matter.
Due to the search for success, mortality in this segment is quite high, especially among the novice knights who want to face the enemy commander who is a veteran of many battles in their first battle. Very short careers are the most common among Victory Vindicators, but this makes each one who has been alive for a long time and has already been through many battles a true monster in combat.
2nd Segment – Life Takers
Segrarch: Harlix (elf)
Culture: Persistence, Sense of Importance, Long-Term
Main Power: Vitality Absorption

The Life Takers are the other side of the same coin along with the Victory Vindicators. While the first takes absurd risks for the chance of an immediate victory, the second segment focuses mainly on keeping their knights alive.
For Harlix, it is not worth losing dozens or even hundreds of knights in a victory of a battle without great importance just to have momentary glory that will be of no use in some time. For the Life Takers, the ideal is to save as much strength as possible for a truly decisive and important battle.
To help them stay alive, they use Death Vitality Absorption, allowing them to age any living thing, usually enemies, to heal and even rejuvenate themselves. In this way, by constantly healing themselves in every battle, the knights of this segment stay alive and active for when the moment to risk everything finally arrives.
3th Segment – Soul Flayers
Segrarch: Fortrex, Growl In The Dark (loberian)
Culture: Fear, Utility, Psychological Warfare
Main Power: Arimeza Manipulation
Warcry: “Pray to die”

“Fear is more than a weapon. It is a disease, and a very contagious one. Don’t just kill. Flesh, mutilate, shred, twist, and dismember. With what’s left, make a hideous and terrifying work of art, worthy of the darkest nightmares, and make it as visible as possible. Our enemies who find it will imagine the pain, agony, and suffering these damned ones felt at our hands. These corpses will transmit the disease of fear to our enemies. And this disease will also be passed on to anyone they tell what they saw. It is not an easy disease to shake. They will not sleep for fear of dreaming of you. This is your mission, my Soul Flayers. You are the harbingers of this plague, spread it, contaminate the hearts and torment the minds of our enemies with this disease. A sick enemy is a dead enemy.”
To better understand the Soul Flayers, it is easiest to start with their standard power: Arimeza Manipulation. Arimeza is the energy generated by every soul, and can be extracted and manipulated by a Death user. With this immediate energy, the user can use it for anything. Heal themselves, strengthen their blows and powers, cause explosions, generate beings to fight in that battle, practically anything.
The main detail is that the sensation of having the arimeza extracted from the body is the same sensation as being skinned alive, as if your skin were being ripped off. And this immense pain is just another thing that the Soul Flayers use, the screams of agony and suffering of the enemies are as frightening as the power that the Soul Flayers acquire with the extracted arimeza. Both the pain of their allies and the power of their opponents make the Soul Flayers’ enemies so frightened that they won’t even need to waste their time on them.
With fear and power, the Soul Flayers defeat their enemies with an efficiency worthy of the Karnost legion.
4th Segment – Corpse Host
Segrarch: Lotrian of Posthumous Servitude (aven: crow)
Culture: Reuse, Compensation of Numbers
Main Power: Manipulate Dead
Warcry: “Die by my blade. March by may will”
Without a doubt, the greatest flaw of the Karnost legion is its numbers. Because they are absolutely demanding in the quality and efficiency of their knights, they end up always having few recruits. Literally more Karnosts die than are formed.
It is in this low numbers that the Corpse Host compensates for basically the entire legion. Using Manipulate Dead, they recruit directly from the battlefields after the conflict, simply thousands and thousands of corpses. It is not allowed to turn the bodies of allies into zombies out of respect for them, but it is completely allowed to reanimate enemies as zombie soldiers to increase their forces.
In addition, some knights of the Corpse Host manage the great feat of keeping their bodies functioning even after death, including maintaining their consciousness. Since it is the knight’s own will to continue serving and fighting even in death, there is no problem.
With numbers that make up for an entire legion of low recruitment, the Corpse Host is an avalanche of dead bodies that will turn against their enemies.
5th Segment – Ghost Guard
Segrarch: Draikan (dwarf)
Culture: Eternal Union, Ghosts, Soul Summoning.
Main Power: Unlife Exploration
Warcry: “Body and Soul! Unbreakable”
Within the Karnost legion, there is no segment more connected to the most mysterious side of death, which is the place where souls go, than the Ghost Guard. These knights build a much closer, and less individualistic, relationship than the rest of the purple legion, which is the most individualistic.
Each knight of the Ghost Guard ends up being extremely connected to his brothers, master and superiors, as if each knight were not part of the segment, each of them is the segment. Through this strong connection and the Exploration of Unlife power, each knight achieves the incredible feat of summoning the souls of his deceased companions to fight by his side again, and it is difficult to find one that does not answer the call.
They end up being very eager for battles and have an extreme desire to fight, because it is in combat that their brothers will be by their side again. No matter where they are, if their will is just and their connection is true, the dead will come to their aid.
In addition to summoning the dead, these knights have the annoying ability, at least for their enemies, of separating their souls from their still-living bodies. This allows them to fight the first part of the battle as a soul, without worrying about dying, and when their soul is finally defeated, it returns to the body, and they will then fight again for the other half of the battle. In this way, these knights basically have two lives in every battle. However, it is necessary to leave the body hidden, because it will be unconscious and unprotected while the soul is away. If it is found by the enemy and killed, the soul will simply disappear, being pulled to the Plane of the Dead. Each knight of the Ghost Guard carries the weight of the entire legion, because even if only one warrior remains, the segment will remain alive, and all the others can return to fight with one again.
Karnost
1st Segment – Victory Vindacators
Vaunlin, The Tornian, the Undefeated
Rank: Segrarch
Race: Lepori (Rabbitfolk)
Being one of the few from the Tornicia region who refused to be ruled by the demons of Golenat, Vaunlin was the only survivor who was not killed in combat, and no matter who they sent, he would win, but eventually exhaustion set in, and he could no longer fight.
What kept him alive was the fact that he had only lost to himself, so they decided to send him to fight as a slave in the arenas, and there he would continue fighting until they found someone who could defeat him, but that day never came. It wasn’t long before he received the nickname “Undefeated”.
After they gave up waiting for him to die in combat, and after losing hundreds of warriors, they chose to send him to the capital of the region to be executed, demonstrating that no one, not even the undefeated, defeats the rulers in the end. Of course, when Commander Kaelos’s band learned that he would be transported, Vaunlin never reached his destination.
His rise in the band was as rapid as his victories. He soon became Kaelos’s second-in-command and best friend. They were a classic introverted and extroverted duo. Kaelos was a natural leader, but strict, while Vaunlin was the one who always solved anything, but never took anything too seriously. Despite their differences, they created an immense friendship and a great deal of respect.
It was no coincidence that when the legions were founded, Vaunlin became segrarch of the 1st Karnost segment, and it was to this segment that Kaelos assigned his own son, Kailan, leaving him under the command and care of his best friend, Vaunlin, given the trust the commander had in his segrarch.
His career was worthy of his title, with few conflicts that offered him real difficulty. As segrarch, Vaunlin had more responsibility than he would have liked, but he never disappointed his commander in this service. He was great with any weapon that was put in his hands, but he always preferred two short swords, and a multitude of smaller knives stored in his armor for whenever he needed them. As a lepori, speed was always his strong point, and this, combined with his great experience and fame, made him considered the best duelist in all the legions. He taught his knights only one thing: to win. “Strike fast, and kill faster,” that was Vaunlin’s motto, and he ingrained it in the minds of every member of his segment.
2nd Segment – Life Takers
Harlix of the Vital Wounds, The Arrow That Pierces the Fog
Rank: Segrarch
Race: Elf
More than 100 years before the birth of the legendary Otes, Maliris had already conquered much of what would become its entire territory in the future. The eyes of the Drani king turned to the great kingdom of Palad, its neighbor, which worshiped a luminous and powerful tree of yellow light. The greatest priestess of Palad, the mythological Dana, used the tree as an amplifier for her sacred power, creating a kind of climatic barrier in the kingdom that weakened all enemies who were not sacred users. Because of this pure protection, Maliris, despite all its military power and having soldiers with sacred, was unable to invade Palad and maintain frequent victories for a long time. Thus, Palad resisted for years against the aggressions of its hateful and ambitious neighbor, always protected by the grace of the sacred tree and its pure priestess. Still, there was one soldier in Palad who was never convinced by the golden protection that shone across the sky: Harlix. Skeptical, he began to imprison living enemies in his dungeon, keeping them tied up and alive with only the bare minimum, and all of them had an arrow from Harlix stuck in their bodies, never to be removed. Such an act was not frowned upon by Palad, but since they were just enemies, they did not forbid it, and so he continued even though everyone considered him disturbed and strange. Harlix was fully aware of what he was doing, he was not paranoid or even disturbed, he simply wanted to be sure, sure that at least they would come out alive on the day that everything collapsed.
To Palad’s dismay, his downfall came. Using the Nafectis, a huge source of magic, he managed to bring to Eredwyn, Interegors of universal gods, and the one leading them was Golenat, who possessed the sacred mysti. Bringing in a new, numerous and powerful wave of sacred users, Maliris devastated Palad; there was no strength in the priestess for the tree to amplify that would be able to stop the advance of the armies of the Drani king.
When the devastation came to the region of Harlix, it came under the command of Interegor Klaive, a Reaper of Minds of the unholy death goddess Asgarat. He was known for his powerful mist that aged all those unlucky enough to stand within it. Klaive cast his mist over the city of Calavar, aging to death all its citizens, whether combatants or not. After the mist did its work, Klaive sent his soldiers to occupy the city, but Calavar had not yet been defeated to be occupied so pretentiously. Using knives and a bow and arrow, Harlix remained alive, and single-handedly fought against Interegor’s troops. Even though he was severely outnumbered, Harlix far outnumbered his enemies in skill, and using guerrilla tactics through the city’s alleys and lanes, he seemed like a ghost that could not be found or even touched.
Frustrated by his troops’ inability to deal with a single elf, Klaive personally went to Calavar, bringing his mist with him. He walked through the city, searching for this singular and persistent enemy, while taunting him with scorn and fallacies about the city’s fall and the death of its inhabitants. Harlix then came to fight. On the rooftops and amidst the mist, the interegor and the elf dueled, with scythes, knives and bows.
Elves are known for their longevity, living approximately 1,000 years. Even with such a long lifespan, they should not survive his mist for more than 1 minute. And Harlix fought and pressured Klaive for hours. It was then that the reaper realized the elf’s trick. He was also a user of death, and an expert in the power of this mysti, Vitality Absorption. Harlix applied this power to his weapons, especially his arrows. That’s why he kept living enemies trapped with his arrows stuck in them. That way, he would have reserve sources of vitality to absorb from a considerable distance. The reaper’s deadly mist was just one source that stole vitality from Harlix, and he had countless sources ready to replenish this stolen vitality. Thus, Harlix was not aged by Klaive’s mist, nor did he even tire. After one of his arrows opened a hole in the reaper’s gigantic blade, cutting his face and tearing his hood, the interegor fled Calavar. Despite the victory, fighting inside the mist cost almost all the vitality that Harlix had stored. Thus, he abandoned Calavar in a final enemy attack, but not before blowing up a good part of the city using explosive substances in the subsoil that he had prepared during the time he had spent in the city, eliminating a good part of the enemy troops, a farewell example for his adversaries.
Harlix became one of the last survivors of Palad, and probably the only one alive until the Otesian Era. More than 100 years after the fall of the kingdom of the sacred tree, he joined the band of Kaelos in the fight against the tyranny of Golenat. This one had Klaive as one of its commanders.
Without a doubt, the master reaper of the legendary mist of decay has not forgotten, even after more than a century, the arrow that challenged him, and that he has not yet defeated.
3th Segment – Soul Flayers
“The Immortal” Fortrex of the Purple Fire, The Snarl in the Dark, Garthram’s Howl, Abiak’s Black Wolf
Rank: Segrarch
Race: Loberian (black)
Treasure: Cralia (Cruel) and Jatia (Justice) (a pair of 4-bladed claws in each hand)
“I lived in a region ruled by demons. Cruelty was encouraged. Evil was rewarded. Malice was valued. To survive there were only two choices: serve the demons or be worse than them. I chose not to serve.”
The youngest of all the segrarchs. When the legions were founded, he was only 16 years old. A teenager among the greatest warriors in the service of the greatest king and hero in history.
“There is only one way the game of fear ends. It is not when you win. It is when the enemy begs to lose.”
Son of Witrex, the White Wolf of Golenat, Fortrex was indoctrinated from birth by his father in the path of his twisted justice. He firmly believes that the only constant in the world is cruelty, and for everyone to have justice in such a world, everyone must be cruel. Even before he could speak, Fortrex participated in torture sessions against prisoners on his father’s orders. He spent his early years mutilating, piercing and skinning people without even knowing what he was doing. When he reached an age where he could judge his own actions, Fortrex refused to continue the torture before his father.
For Witrex, a just world through cruelty is not achieved by being cruel to others, but also by receiving that cruelty in return. He imprisoned his son, who was only 7 years old, and ordered him to be tortured. He would only be released when he agreed with his father’s vision and returned to the path he wanted. For a whole year, Fortrex was tortured. One year was the limit of patience Witrex had for his son to give in. When he did not, he ordered the tortured, dying and weak Fortrex to be thrown into the gutter, so that the world, which Witrex judged to be only cruel, would consume him, or Fortrex would consume him back.
Against all odds, the boy survived. He was easy prey in the most evil society on the planet, and yet, with forces unknown to the world, he managed to continue. Since then, while still a child, he began to flee from everything that society had to offer: slave traders, psychopaths, murderers, maniacs and abusers. None of them were able to subdue Fortrex, that child carried a rage and ferocity that frightened even the worst of that society.
Witrex spreads his ideology of Cruel Justice through the Holy light. If his father’s light was all he represented in that kingdom, Fortrex decided to be the shadow that went against it.
“Light. The only light I could follow in life was my father’s. When I understood its nature, I chose to live in darkness.”
Myths about a black wolf that hunted at night emerged throughout the kingdom. A fast, violent and brutal beast that wanted nothing more than death. He began to act as a terrifying night watchman, operating mainly in the dark city of Ghartram. He would chase, hunt and brutalize any target, no matter who was part of the kingdom in which Fortrex was raised. The boy became a true legend at just 10 years old. His victims were found in the worst conditions imaginable, including chewed; scenes that gave nightmares even to the demons who lived in the region. Murderers, sadists, psychopaths, abusers, corrupt people, all those types of people who had tried to get their hands on Fortrex in the past, were now afraid of him getting his hands on them. Since he separated from his father, Fortrex had no one else. He lived in a society dominated by everything he swore to fight against. Everyone he met tried to take advantage of him, kill him or worse, at least they tried for the seconds they could get close to him. Paranoid, lonely and thirsty for violence, a child became the terror of the cursed and evil citizens of the kingdom of Horblaria. A shadow that howls and growls in every dark corner and alley, a black wolf that punishes all those sinners who agree and support that miserable and deplorable society. Witrex wanted his son to share his thoughts that the world is cruel, and that his son should be as cruel as he is; in a way, he succeeded.
It wasn’t long before Kaelos, the leader of a warband in the region, recruited the boy, seeing great efficiency and potential in him. Living with more decent people, Fortrex learned the minimum to relate to them, but when it came to enemies, the boy became a nightmare that walked, ran and hunted the planet. And unfortunately for his enemies, they lived on the same planet as him.
4th Segment – Corpse Host
Lotrian of Posthumous Servitude, Born of Death
Rank: Segrarch
Race: Aven (raven)
In Horblaria, in the Golenat region, there is a place known as Tanlov, the Great Pit. It is a hole hundreds of meters in diameter. Countless people infected by an ancient plague were thrown into it in an attempt to contain the infestation. No one knows for sure how many thousands of people were thrown into it. Even after the plague, the evil people of Horblaria decided to continue the custom of throwing people into the hole, sick people, uncomfortable people, and mainly to punish those who had the audacity to act benevolently. For a long time, bodies and more bodies, dead and alive, were thrown into Tanlov. One day a woman was thrown in, already dead.
Down there, against all odds, there was a society. Dying people, so close to death that they had already become accustomed to it. The ground they walked on was almost entirely composed of bones and corpses. The depth was so great that the sun only appeared for a short time during the day, and only a star could be seen at night. The people down there fed mainly on the bodies that were thrown away, and that woman was no exception, but when they began to consume her belly, they saw that she was pregnant. The inhabitants of Tanlov were not cruel or malicious, they just did what was necessary to survive in that miserable place. The mother was already dead, and so she was consumed, but the child was adopted by the community, premature and thin, he was born from a corpse. His name was Lotrian. Despite the place, Lotrian grew up with good examples of companionship, empathy and charity. It was a horrible life, but not sad for him, because he had never known anything else. It was said that Lotrian, the one born of death, would be the one to take them out of Tanlov, the one to bring them back to the surface, he would be the one to save everyone. Although Lotrian was a crow avian, from birth his wings were bony and featherless, too thin and weak even for him to fly, no matter how hard he tried, he could never fly high enough to even get close to the top. As discouraging as it was, the others never let him lose hope.
One day, the people of the surface decided that Tanlov needed to be fixed. The stench of death, which was already bad, was getting worse and was starting to affect the environment outside the Great Pit. So, they decided to set the hole on fire. Firebombs and flaming magic were thrown into the depths of Tanlov, and fire spread quickly among the corpses and dead remains. The Tanlov people did everything they could, but fighting the fire without anything to fight it was impossible. Many who were already hanging on by a thread died quickly, the fire spreading and consuming them. Lotrian watched his companions perish, they had always had almost nothing, and still wanted to take what little they had. Lotrian had never hated the people of the surface, but in that moment, he did. Since birth, Lotrian had practically always had the mysti of Death and had always been better with it, but in that moment, anger gave him a strength he had never felt before. Alone, he began to animate the countless dead that made up the floor of Tanlov. In an unbridled fury, the tireless and fearless dead began to climb the walls of the hole, like an avalanche that was heading upwards. Practically all of the Tanlovens shared the power of death, and inspired by Lotrian and their rage, they began to help raise even more deads.
The fire consumed the top of the cluster of corpses in the hole, but there were still many below. When they began to rise, not even the immense fire that was thrown to consume them could keep them alive. The dead climbed the walls like a swarm of violent insects, some clustered together, forming a ramp to the top. Even the ground on the surface shook with Tanlov’s revolt. The first to emerge was Lotrian, flying out with open wings, accompanied by a sea of bones and dead flesh that trampled all those who wanted to attack them. Although they managed to escape, the world was much larger than Lotrian had imagined, and he and his people were not welcome in it. They managed to survive for a long time due to its immense number of zombies, until they began to be defeated by the countless forces of Golenat.
Lotrian then met Kaelos and joined his warband, bringing along all of his fellow corpse masters and all of his zombies at Kaelos’ disposal.
5th Segment – Ghost Guard
Draikan Gimlar, The Last Hundred
Rank: Segrarch
Race: Dwarf
Born in the glorious eastern dwarven city of Gorivar, Draikan was a member of the legendary Gimlar family, also known as the “Hundred Family”. This name is associated with the immense number of members in the family, numbering in the hundreds. Even with such a large number, the entire family remains close and united, and it is said that each member knows the name of everyone else.
Despite being raised in the protection of Gorivar and the affection of the Gimlars, Draikan always had an adventurous and even indomitable aspect. So, he set off for the world outside the earth, in search of his life’s direction, in search of something he felt he should do. But he would not leave without a farewell worthy of a Gimlar; everyone, absolutely all of his relatives, from the closest ones, his parents, to the most distant cousins, were all there to say goodbye, and said that they happily awaited his return with great stories and accounts of their adventures. Although the world was not in its best state and corrupted by evil in every corner, this did not come close to eliminating the good spirit of the dwarf. But a lot changed when the dragon arrived. The world that was in constant war between rival villains, now found itself in a tyrannical and oppressive peace. Draikan met Kaelos, and promptly joined his warband to fight the infamous government of the region.
One day the news had arrived: Gorivar had fallen. Draikan returned to his home, and Kaelos and his band accompanied their friend. When they arrived, they saw the strong and great gate of the city, destroyed. Gorivar was no longer a city, it was a tomb, a crypt, a place now inhabited by the corpses of citizens who once populated a city. As he looked at the entrance to the city, he remembered that it was there that his family said goodbye to him, they said they were waiting for him, but they were no longer there. Walking through the city, he noticed something he hadn’t seen last time: a hole. An open tunnel deep inside the city. Tunnels in dwarven cities were common, mining was part of their culture. But that tunnel wasn’t for digging, it was for invasion. It was reckless to open the way for the enemy like that. The dwarves of Gorivar dug, and ended up finding a colony of Skerzan, the cockroachmen, one of the dominant races of the underground. The dwarves couldn’t handle the enemy’s numbers, trapped in their own city, they were massacred. The invaders opened the main gate, allowing more enemies to enter the city. It must have been a real massacre. Some bodies, not so disfigured, were recognized. Many of them were from the legendary Gimlar family. But not all. Draikan followed the tunnel through which the Skerzans came, probably the way they returned after destroying the city, back to even deeper underground. Kaelos and his band accompanied him, they knew how much this affected Draikan, and they would help him. They found the skerzan colony, and with strength, power and rage they slaughtered the roaches one by one. There were no prisoners, only food. The skerzans are known for feeding on anything, and anyone. No hunger for them after battles.
Bodies, faces, birthmarks, beards, everything Draikan knew of his family, he used to identify them in that feasting lair. There were no more dwarves alive in Gorivar, much less Gimlars.
The band rested in the empty Gorivar, before returning to the daily combat. There was no joy or even lightness that night. Draikan lamented, he was left alone, for no one could try to ease such great and recent pain. No one alive at least. It was in the darkness of the mountain and the night, that they came to Draikan’s presence. The souls of all the Gimlars reached out to the last of them alive. Despite their sadness, the family did not allow Draikan to live with the guilt of not being there for them when they needed him. They asked him to continue with his life as he always had: doing what he believed was right. In a final farewell, Draikan watched the spirits of his family disappear from the world of the living.
Still, they were a close-knit family. Draikan’s Power of Death and the strong bond that the entire Gimlar family shares allows the dwarf to call upon the souls of his dead family members to any battle he takes part in. The more help he needs, the more will come, even those he has never met, those his elders only told stories about. If the last Gimlar needs help, his family will cross over into death to help him.